Some Day I Will Learn


Mommar here.

Another Tuesday has come and gone,  resetting the loot tables for Garrosh runs as well as world bosses.  With the change in the most recent hotfix that made world bosses taggable by everyone celestial runs have become a lot easier.  Running in there,  tagging an active mob that players are already killing and getting credit (along with your world famous Bag o' Gold) makes running 7 players through the grinder that much quicker.

After the success of adding more gold (and the occasional piece of gear) to my alts I then look to tackle the wonders that if flex 4.  Having said it many times I like to get my flex 4 runs done early in the week simply because the better players during this time and my chances of success are that much better.

So I popped open the Oqueue extension and watched the filling of run requests.  Words like 'quick' 'easy' 'no noobs' (my personal favorite) flash through each group loading up.  Usually I ignore most of these simply because they rarely are quick and if you only have 3 players in your group how do you really know it will be quick and easy?  To borrow a line from a favorite movie of mine "... Quick and easy is how you bake a cake,  no run a multi-million dollar business such as ours ".

I queued up for a couple of seemingly interesting groups forming.  They were listed as being run by 10/14H (shorthand for 10 of 14 bosses down in heroic) and waited to see if I got invited to the dance.   Getting my magic golden ticket I was ready to go.  I bring my own food and go and repair before I even queue.  Similar to my views on queuing for groups on the Timeless Isle (be on the island,  be ready to go, don't expect summons) etc.

After finishing off Garrosh and receiving my bag of nothing I logged onto my Hunter to see if she wouldn't be as successful.  Being a Hunter generally I get chosen to run belts on Seigecrafter and end up killing the engineer for the Garrosh kill.  Luckily, there was another hunter that volunteered to go.  Both Seigecrafter and the Bugs went down pretty easily.  Then it was time for the main event.  Even the trash between the bugs and the Garrosh went down pretty easily.

Having high hopes that this would be a 1 shot kill we got set up.  Lately the big strategy is to stack up on the spot just in front of Garrosh and kill the weapon as it pops.  Seems to make things a lot easier because of less required running around and more DPS on the boss.  But the RL decided that we needed to dance for the run.

First attempt we died pretty quickly.  Second attempt we made it a little bit further and then the tirades began.  Players blaming tanks,  tank blaming healers and my little 170k dps sitting there deciding if it was time to call it a night and try the next day.

But being a little bit stubborn I stuck it out and we went at it with 11 people.  Now generally the sweet spot I have seen is 13-14 players (or a full 25 grouping) when it comes to being successful.   After the fourth attempt being a complete and utter failure I decided it was time to retire from the group and check on some auctions.  Politely I thanked them for the attempts and went on my merry way.

Moral of the story?   Even heroically attuned players are not always successful.  Maybe I should have gone with the quick and easy cake.   mmmm Cake.

Good Luck and Good Hunting

Garrosh Is My Friend
You Lost That Alpha Feeling
Too Many Coins On My Hand
We All Make Mistrakes
World Without The Auction House
Not So Smart Loot
It Was A Great Day
WOD:  Prepping For The Storm
Special Brand Of Stupid
Silver And Gold Have I None
Worth What Someone Will Pay For It

The Care and Feeding of Trolls



If you haven't finished a Garrosh kill yet then turn your head away because I'm going to spoil something big for you.  Are you turned away?   Really?  No Peeking!

Vol'jin is the new leader of the Horde.

See,  I told you not to peek.  But this isn't about that version of trolls.   Those cuddly loveable bezerking trolls that have been both good guys and bad guys in the Warcraft mythos.

This is the other version of trolls.  The ones that jump into conversations with a radical comment just to get a reaction.  You know,  the guy that jumps on trade chat and says 'all [insert race] are horrible people'.   Yep,  everyone has seen one that just enjoys watching the chaos.

I have said many times through writing that players should be allowed to play the game they want.  As long as it doesn't directly interfere with another person's enjoyment.   With the ability to turn off channels,  block users and if all else fails, report them to the powers that be no one has to deal with trolls.

But I think it's important to know how to help a Troll.  Trolls are lost, lonely and just need a big mental hug.  Of course, that's why they act out in front of everyone else.  Go to a 1st grade class and watch for the kid that flicks the ear of someone else.  The one that makes funny faces at the teacher behind their back.  They just need a hug right?

So here are some tips to help with raising a troll right.

1.   Laugh at them.  Now remember, we're not laughing with them because the odds are what they say isn't all that funny.  Laugh at them.  Make sure they know you are laughing at them.  You wouldn't want them to starve for attention so make sure that everyone knows their inadequacies.  Make sure to tell their guild leader that they are lonely as well.  They are showing such a fine example of teamwork and playing that I am sure their guild is very proud of them.

2.   Do not use logic around a troll.  It confuses them and makes them feel small.  Remember hugs not logic when it comes to feeding trolls.  Don't point out that if they spent as much time actually playing the game than saying non-sensical things they would probably be much happier.  Logic has been painful to a troll just like Kryptonite to Superman.    You wouldn't want to confuse them with facts because that would just make them feel stupid.

3.   Please please please do not ignore Trolls.  Remember I told you that they are already feeling lonely and ignored.  You wouldn't want to feel even more ignore would you?   So take your time from making gold and interact with a troll.  Whether it's in the game or on the forums.  Help save a troll from their useless life and insignificant attempt at humor.   Save the world,  talk to a troll.

Sorry,  need to take my tongue out of my cheek and go make some gold today.

Good Luck and Good Troll Hunting

Good Luck and Good Profit Hunting

Garrosh Is My Friend
You Lost That Alpha Feeling
Too Many Coins On My Hand
We All Make Mistrakes
World Without The Auction House
Not So Smart Loot
It Was A Great Day
WOD:  Prepping For The Storm
Special Brand Of Stupid
Silver And Gold Have I None
Worth What Someone Will Pay For It


Garrosh Is My Friend


Mommar here.

Every week,  even if I'm looking to do other things to cleanse my pallet of World of Warcraft, I go and finish my flex raid runs on Garrosh.  The pets that drop from the two bosses previous to him are bonuses but my main goal is to obtain the BOA's that he drops from time to time.

I have two toons that are Garrosh worthy. (I refuse to be carried through a Flex 3 or Flex 4).   If I cannot do 125 dps then I need to upgrade.  This is just my personal view of raids and other raid leaders will have different views.

The thing I find a little funny is the cursing that occurs after the Garrosh kill happens.  Many players are in the same boat that they only reason they run Seige of Orgrimmar is for the BOA gear.  Obtaining one of these items sets a toon up for leveling if not all the way up to heroics.  I can see the frustration that people will have when the item they need won't drop.

Having played this game for years I have gotten used to grinding for gear that is useful.  During the Burning Crusade expansion I lived in Terrokar working on heroics for as many times as I could scrape 4 other people to run.  Shadow Labryinth was where I lived and breathed easily for 2 months plus just to obtain one or two pieces of gear.

This is why I switched to making sure that I had gold to craft the items that I needed.  Even now there are belts that can upgrade players over and above what drops in Timeless Isle.  As the Mists of Pandaria expansion matures gear becomes less and less important.  With the Alpha notes having been seen, it is obvious that the quest for gear will change completely.  Main stats will no longer be as important as the secondary and tertiary stats.

So as others curse and gripe about how Garrosh has stiffed them again (I know,  stiffed isn't the word that they use) remember that the benefits of having the entire summer for Garrosh runs gives players plenty of time to fill in the BOA weapon slots that are desired.

Good Luck and Good Profit Hunting

You Lost That Alpha Feeling
Too Many Coins On My Hand
We All Make Mistrakes
World Without The Auction House
Not So Smart Loot
It Was A Great Day
WOD:  Prepping For The Storm
Special Brand Of Stupid
Silver And Gold Have I None
Worth What Someone Will Pay For It
Please.. Wait.. I Wanna Tag
WOD: Waiting Til The Fall?
Boost Me, Buy Me, Pay Me Gold
Save That Boost for a Rainy Day




In Pursuit of Alpha


These past 5 days have been a roller coaster of emotions when it came to the release of information about the alpha build of Warlords of Draenor.

Panic, hysteria, sweating and gnashing (yes the biblical version) of teeth happened when the first views of professions,  garrisons  and other information was picked apart by the blogosphere.   Every little piece of information is processed into bite sized chunks with writers helping to decipher all of the chunks into something that makes sense.

This boost of excitement and fear was needed to get players through the desert to play that was going to happen during the summer.   When the first notes came out that said Warlords wouldn't be released til late in the year that lull of doubt crawled into our hearts.  How long could players continue to visit Pandaland to visit the same stuff over and over again.  

Now that the first chunks of an alpha build has been released people are looking at how to be prepared.  As a gold goblin the first things I scanned over was the changes in the profession.  This next week I will go into more depth for Garrisons as well as the changes in Inscription.  Needless to say there is a overall pattern that is developing with professions.  Winter is coming (yes, it was cheesy, but I love my Game of Thrones).

Any changes to professions can drastically change market strategies.  With Inscription taking a hit in the pants with the elimination of classic glyphs to sell,  and 50+ additional sales glyphs coming.  Changes Jewelcrafting and slots/power with gems will drastically affect the way that players will both craft and sell their future gems and jewelry.  Herbalism and Mining receiving easier level options can unbalance the old world mat sales,  driving up prices and availability.

A fellow guildee of mine was discussing the idea that Blizzard appears to be trying to remove the AH mini game and level the playing field.  With the partial success of the BMAH and removing high gold stores for players and raising the difficulty in making gold via the AH during MOP it can be seen that there is a plan of sorts to help with new players.  This doesn't mean that making gold during WOD will be impossible.  That would be counter productive for new players go back to the gold making levels of Warcraft vanilla.

Still players gold making style is going to need to morph into something different.  Jewelcrafting will be less dependent on slow, steady sales and end up being low volume/high income items.  The reverse will probably be with Blacksmithing/Leatherworking where small, steady sales with the occasional high ticket sales will be the norm.

Also with the pattern of 'catch up zones' that quickly equal the raiding playing field and allow players to get into current raid content quickly instead of the long instance driven grind of previous expansions.   Patterns that were obtained in earlier patches become obsolete.

So keep this in mind for those big investment/big flips in the next few weeks and months.  As more information comes out on these changes to not just professions, but market strategies, prepare yourself by keeping your gold colors.  And don't panic you're not alone.  It will be exciting when we storm the portals for profit and fame (but mostly profit).

Good Luck and Good Gold Hunting

You Lost That Alpha Feeling
Too Many Coins On My Hand
We All Make Mistrakes
World Without The Auction House
Not So Smart Loot
It Was A Great Day
WOD:  Prepping For The Storm
Special Brand Of Stupid
Silver And Gold Have I None
Worth What Someone Will Pay For It
Please.. Wait.. I Wanna Tag
WOD: Waiting Til The Fall?



 

You Lost That Alpha Feeling


Yesterday Blizzard released the Kraken with it's alpha patch notes.  This is the first sign of life other than the few breadcrumbs that have been left by the powers that be.

Lots of changes, including cutting down abilities,  changes in how healing works and even the revelation that obtaining a garrison will require and epic quest line.  Those that worked on the epic cloak line during Mists of Pandaria just laughed manically remembering how many failures it took them to get that hot looking piece of cloth.

But one of the big changes will be that Inscription takes a kick right in the teeth.  Up till now every fresh new character had to purchase a base set of glyphs.  This was a pretty profitable market with high competition as players went to complete their inscription books.  With Warlords of Draenor players as they level will be receiving automatically specific glyphs automatically.  No gold goblin likes the word 'automatically' when it comes to what was sold previously.   Most of these glyphs that player are obtaining for free are the main 'mandatory' glyphs that players need to play their class properly.

The inscription had already become the redheaded stepchild due to heavy competition and previous changes.  This could drive many players out of the market as they look for greener pastures.  But that doesn't mean a gold goblin is so gone and look to change their profession right now.

Blizzard is notorious for giving and taking when it comes to professions.  Jewelcrafters lost the easy Saronite Shuffle during cataclysm, but received more profitable recipes and sales.  Scribes shouldn't just run for the panic button yet.  It is highly probably that scribes could receive access to more trinket and off hand items for sales as well as new glyphs.

The other major change was how gathering professions are leveled.  Instead of having to deal with leveling your Mining/Herbalism in older zones now you can gather in any zone.  The difference in skill will determine just how much of the item you obtain.  This can easily cut down the amount of old world materials that are available since players are more apt to gather in current zones than want to run around in old zones just to raise a skill level.

Alchemists received some good news in the changes to how potions operate.  Healing potions lost a lot of business during MOP because of the lock rocks and self heals available.  Personal healing options will end up being limited come Warlords of Draenor.  Healing gets a lot of changes (which we already knew) so self healing options will play a lot more into successful raid formulas.

There will be more revelations I'm sure including just how much updating that Jewelcrafting and Leatherworking/Blacksmithing will receive.  But the release of the Alpha patch should help with some of the tensions of the long summer waiting for the Beta and the release of the next chapter in Azerothian history.

Good Luck and Don't Panic

Too Many Coins On My Hand
We All Make Mistrakes
World Without The Auction House
Not So Smart Loot
It Was A Great Day
WOD:  Prepping For The Storm
Special Brand Of Stupid
Silver And Gold Have I None
Worth What Someone Will Pay For It
Please.. Wait.. I Wanna Tag
WOD: Waiting Til The Fall?
Boost Me, Buy Me, Pay Me Gold
Save That Boost for a Rainy Day
Lent.. Mighty Lent... Super Lent





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