Yesterday was the first day that you could pre-order Warlords of Draenor. With the regular box pricing at 49.99 and the digital deluxe version topping at 69.99. At that price WOD will be the most expensive expansion pack that many will have purchased for any game.
One of the most vaunted benefits of both the regular and digital expansion pack is the ability to boost one toon up to 90. You can instantly start a new class, race and already be geared with 483 ilvl gear based on your chosen spec.
The more important part is figuring out just when and what you want to add to your toon army. Do you base your choice on play style? On needs as far as your guild? What are you lacking with your profession army? Could you use second Grandmaster in alchemy or Blacksmithing?
This is one of the reasons I'm suggesting that people keep that Boost in the hole till we find out more about our professions. Having already planned out which Class/Spec I was going to level a couple of weeks ago, I had started leveling him the old fashioned way. There had been rumors and speculation that there would be a major bonus if you boosted up a level 60 character or higher.
In this case if you go ahead and boost a level 60 character you instantly get maxed out Primary professions. Meaning that if you wanted to instantly have a brand new Alchemist/Jewelcrafter you could with the press of a button. Need a Blacksmith/Leatherworking specialist? Poof there it is.
If you were to level two professions through powerleveling and purchasing the materials, you could look to pay between 5k to 10k or higher depending on the server. Waiting til level 60 to boost will save you that much gold in the short run. Generally, I do not run around handing out 10k gold for things that I really don't need at that time.
The other valid reason to not boost is the rumored major changes in crafting professions have yet to be announced. It has been hinted that Jewelcrafting, Blacksmithing and Leatherworking, three high powered money makers, will be getting overhauled. The changes in the ability to add +stat gems could easily gimp the profitability of Jewelcrafters. Enchanters may also get a hit if the removal of stat based enchants to the chest and wrist slots are removed as well.
Leveling a toon to 60 generally takes about 6-7 days of normal playtime. With boosted XP Justice Point gear that time gets cut down considerably. I was able to hit level 60 within 4 days of about 4 hours of play per day. This makes leveling your new shiny toon a lot less daunting time wise.
Many players ran out and instantly boosted their toon to farm timeless isle. Nothing wrong with that if players are becoming bored with the current placement of Mists. But taking a slow and steady look at things holding that boost in your pocket for a later time can become rewarding and profitable when the next expansion arrives in the fall.
The Fall? Seriously? Farm Timeless Isle for the next 6 months? Cmon PTR, take me away.
Good Luck and Good Profit Hunting
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