Trade Skill Master Goodies


If you've been auctioning for a long time, you've undoubtedly heard about (and been using) the addon Trade Skill Master. Well, sapu and the gang have recently released their first "release" version, officially moving out of Beta. With the release came an entirely new interface and design. Here are some of the cool new features, or old features that I'm just discovering with the new interface. For a more comprehensive video guide to TSM, you should check out Faid's post.

Custom Post Scans
I've talked about multiple profiles before. The basic idea was that I could limit the items I was scanning for by setting up different profiles that contain different groups and pricing structures. If you right-click the Post Auctions button, you can create a custom post scan. Basically, this allows you to only post certain groups, or even just a few items in the group. Maybe you're not interested in posting your entire cycle and just want to do enchants and gems. Now it's easier than ever to do it.

Custom Cancels
Right-clicking Cancel Auctions also produces a custom process. It has the same functionality as the custom post scan, limiting the groups you want to scan for. It also has the option to cancel only items with short (30 minutes), medium (2 hours) or long (12 hours) durations. In my auction groups, some items are posted for only 12 hours total because there's high competition and I want to re-post more frequently. Some items I only post once/day for 24 hours, or even 48 in a few rare cases. One frustration I've had is posting auctions before leaving for work, then returning home and posting again, except not all of my 12 hour auctions are expired. I don't want to cancel everything, and now I don't need to. I can custom cancel short duration auctions and leave up my longer ones.

Automatic Database Updating
I love having up-to-the-minute data. I regularly update my Undermine Journal Addon so I can have accurate pricing that isn't dependent upon me logging in and scanning hourly. Now, TSM author Sapu has a separate program that runs in the background outside WoW and updates your AuctionDB data. Read this post for instructions. Some people are concerned about running executables from users, but I've had it running for a few days now with no problems. It worked right out of the box for me.

These are just a few of the hidden gems I've found. How is the new version working for you? Any tips to share with your fellow readers?



Liquid Assets


While looking at the Auction house.  One of the many tasks that the goblin auctioneer has is to pick up long term investments.   Speculation runs rampant on the boards both with JMTC and on Consortium boards on what to buy,  what to keep stored for the winter months of Mists of Panderia.

Later on as we get closer I will start adding lists of what suggestions I have on purchasing for long term storage and sales.  But the biggest tip I can give is a very simple one.  Keep your assets liquid.

What do I mean when I say this?   If you buy stacks of Netherweave cloth for Netherweave bags.   Make some of them into bolts of cloth,   while you keep others in their natural stacked form as Netherweave cloth.   This gives you the option of both crafting the bags quickly, as well as jumping on people wanting to buy large quantities of the cloth itself.     This also applies to your stacks or ore,   and leather.  Resist the temptation to compact all your materials into smaller units.   This opens up more opportunities for sales in the future.

One other quick note.   Start to look for alternate storage areas for your prospective "nuts".   Players who aren't interested in adding MOP to their game will look to leave the game.   We have talked many times about buying guild banks for storage.   Keep an eye out for sales of guilds as they come up in trade.   Many insane buys of 3 to 4 slot banks will come up for 200-500 gold as the current expansion comes to a conclusion.

Good luck and Happy Hunting.


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at  "@Dragonbearjoe" or leave a comment here.   You can find me hanging out on the Shandris Server,  chat me up and I will buy you a glass of juice.


There is a mote in your eye.. and more

Eat your vitamins and do your fireland dailies


Secret of my success


Dont flip out

Go invest young man

Engineers do it with Power .. and Portals

Happy New Tear






There is a mote in your eye... and more


Everytime I start a search for motes on the auction house.  I think of a cartoon that was on TBS called Captain Planet.    I won't go into specifics because frankly,  it was a horrid cartoon.    But the main part of the show was a chant that the kids did when they were combining their powers.

"Earth,  wind,  water,  fire,  heart"....   [yes,  I know the rest,  it's embarassing]]

But now,  the alchemist have a chant of their own.   [Primal Earth],  [Primal Air],  [Primal Water],  [Primal Air],  [Primal Mana].   by my transmute powers I declare [Primal Might] = Money

Now that we have taken that break from reality.   How do we make gold on this?

With 4.3 alchemist no longer need primal mights for their specialization.  That was changed to needing 4x truegold.  But the alchemist still needs their primal might for their [Alchemist Stone].   Enchanters also need these for their [Runed Adamantite Rod].   Both necessary for leveling and future crafting.

The primal market is heavily farmed.   But what many do not take advantage is that the motes that can be turned into a primal.  Taking 10x of the appropriate mote (mote of fire... mote of air) and then turning them into the subsequent primal.

With the end of cataclysm coming along as well as people setting up alts for their MOP questing and crafting professions,  this can easily become both a short and long term money makers.

Farming for these motes are all done up in the Negrand,  the water area just outside garadar holding the monsters dropping motes of water,  and up on elemental plateau holding the other motes available.
A quick run through this area can continuously grind some gold for yourself.

With Primals averaging 600g on many servers,  and in constant demand,  the power is yours! *groan*

Now I need a real cartoon to get that thing out of my mind.  Where is bugs bunny when I need him.

Good luck and  good hunting


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at  "@Dragonbearjoe" or leave a comment here.   You can find me hanging out on the Shandris Server,  chat me up and I will buy you a glass of juice.


Eat your vitamins and do your fireland dailies


Secret of my success


Dont flip out

Go invest young man

Engineers do it with Power .. and Portals

Happy New Tear

Tip the light fantastic

Eat your vitamins and do your fireland dailies


When the fireland dailies came into existence with patch 4.2,  there was a rush of people wanting to complete them.   Running around killing fire pups,  fire elementals,  big rock elementals and generally dying multiple times.   All for the sake of getting access to now defunct loot.

So why go back through the 25+ day grind to get extra loot that you won't use.  Simply put,   four items that will continue to sell all through the rest of the Cataclysm and well into MOP expansion.

There are two patterns for leatherworkers

[Triple Reinforced Mining Bag] which is the largest mining bag you can currently make in the game
[Royal Scribe's Satchel] which is the largest inscription supplies bag you can make

Both sell at a decent market from the costs,  plus will be in demand as more and more items become available in the game.   There are lesser sized bags,  but many times people will pay a premium even for a few extra slots.

For Tailors you have:

Luxurious Silk Bag] which is the jewelcrafting bag available through the dailies.

All three again sell at a 200% markup on many servers,   only costing your time to unlock the vendors and some gold (which you will earn more than enough as you do the daily quests).

Engineering gets something not just that will sell,  but also is very entertaining. the [Flintlockes Woodchucker] is going to be popular with hunters even through parts of the Panderia expansion.  Even if it's not popular with PETA members worldwide

As the cataclysm expanion winds down to it's end,  what other places should be ground out or dailies finished for lost patterns that will be available?

Good luck and Good Hunting.


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at  "@Dragonbearjoe" or leave a comment here.   You can find me hanging out on the Shandris Server,  chat me up and I will buy you a glass of juice.


Secret of my success


Dont flip out

Go invest young man

Engineers do it with Power .. and Portals

Happy New Tear

Tip the light fantastic





A Return to Low-End Enchants


Remember back in the start of Cataclysm when the prices on high-end enchants were through the roof because of the prohibitive cost of Maelstrom Crystals? Even gold makers like me refused to pay those prices for the top enchants since they were a marginal improvement over the cheaper variety.

With the return of higher prices on maelstroms and heavenly shards, many of the high-end enchants (Landslide, Power Torrent, Windwalk, Bracers [Agility, Strength and Intellect] among others) are again becoming cost-prohibitive for people to purchase, especially when coupled with the smoother upgrade curve I talked about last week. Why would I spend between 2-3k on enchants for 378 Gear from Heroics that I'm going to replace soon (because we all think our next upgrade will be Soon™, right?) with 384 LFR Gear? I'll wait to purchase the best enchant for when I get my "best" drop, where "best" is defined as the highest level gear I think I'll be able to obtain.

A comparison of Low- vs. High-End enchants:

Weapons
Mending instead of Windwalk (Tanks)
Avalanche instead of Landslide (Melee DPS)
Hurricane/Heartsong instead of Power Torrent (Spell DPS/Healer)

Bracers
Speed (50 Haste) instead of Greater Speed (65 Haste)
Critical Strike (50) instead of Greater Critical Strike (65)
Most Bracer Enchants (50/65 Secondary Stats) instead of Agility/Strength/Intellect (50 Primary Stats)

Gloves
Exceptional Strength (35) instead of Mighty Strength (50)
Mastery (50) instead of Greater Mastery (65)

Chest
Mighty Stats (15 Primary Stats) instead of Peerless Stats (20 Primary Stats)
Stamina (55) instead of Greater Stamina (75)

Cloak
Critical Strike (50) instead of Greater Critical Strike (65)
Intellect (30) instead of Greater Intellect (50)

Legs
Ghostly Spellthread (55 Int, 45 Spirit) instead of Powerful Ghostly Spellthread (95 Int, 55 Spirit)
Enchanted Spellthread (55 Int, 65 Stam) instead of Powerful Enchanted Spellthread (95 Int, 80 Stam)
Scorched Leg Armor (110 AP, 45 Crit) instead of Dragonscale Leg Armor (190 AP, 55 Crit)
Twilight Leg Armor (85 Stamina, 45 Agility) instead of Charscale Leg Armor (145 Stamina, 55 Agility)

In most cases, the higher cost item sells for 7-10 times more than the lower end one. Some of the higher-end enchants (I'm looking at you Bracer - Mighty Strength) have huge markups (Around 1,000g on my server). Most however, tend to be not much better than the lower level enchants. But I've noticed that lately I'm selling a lot more of the low-end enchants than the high-end. So even though the lower-end enchants have a smaller gold markup, I make more gold on them because I sell a lot more.

Have you forgotten about the lower-end enchants and focused on high-end only? If so, it's time to revisit the lower-end, more affordable enchants.

Bonus Somewhat Unrelated Tip: Enchant scrolls can now be placed in enchanting bags. The change seems to be an undocumented (at the time) one that came with 4.3. If you keep a lot of scrolls in stock at any given time, it might be useful to pick up an enchanting bag.




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